Korovia - Free License Fantasy World

Korovia - The Free License Fantasy World

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Adriaza

15th level CG Half-Elf: 3rd level Rogue, 4th level Fighter, 8th level Outlaw (See Song & Silence).

Adriaza is only outlaw to ever rob Miles Dashing, Ran and Maroon. On three separate occasions. She is the most famous outlaw in modern Korovian history, as she has NEVER been captured, only robs wealthy males, never kills anyone if she doesn't need to, and is apparently very good with a whip (teehehe).

Her WANTED poster is a common occurrence in Korovia, usually on the door of inns large and small. Her list of accolades includes robbing clergy, robbing paladins, and single-handedly robbing whole merchant caravans. She never kills anyone during this process, although she has been known to knock people unconscious or simply drink him or her under the table. Many dwarves have been robbed by her, but deny she robbed them through drink despite many witnesses who claim otherwise. She even reputedly robbed an entire caravan blind by disguising herself as a sirene and singing, causing everyone to run away for fear of her song.

She never robs from women or the poor however. When she does rob people, she prefers to take the most portable and lightweight valuables. She therefore usually leaves behind weapons and armour, although she has been known to rob everything but their underwear if she has time on her side and can arrange transportation of the stolen goods.

She often disguises herself as a bard and is quite good with the violin. Indeed her violin is magical.

Adriaza likes to disarm, trip and embarrass her opponents. She sometimes uses a bow for ranged disarm attacks. She tends to avoid open combat, often ambushing a single opponent with a sap.

Adriaza has a band of followers and a cohort who regularly travel with her. She does appear to have a base of operations, but where is unknown.

Str 14 +2
Dex 18 +4
Con 12 +1
Int 17 +3
Wis 14 +2
Chr 20 +5

Fort +14, Ref +16, Will +8

Hp 70
AC: 20+
Base Attack +12/+7/+2, Two-Weapon +10/+10/+5/+5/+0

Sap Ambush: +16, 7d6+2 dmg.
Whip +3: +20/+15/+10
Keen Scimitar+3 & Whip+3: +18/+13/+8, +18/+13
Scimitar: 1d6+7, Whip: 1d3+6

Magical Items: Bracers +4, Keen Scimitar +3, Whip +3, Violin of the Enchantress (See Chapter Seven), Ring of Protection +2, Cloak of Elvishkind, and various spellbooks (including Maroon’s).

9 Feats: Scimitar Finesse/Focus/Specialization, Point Blank Shot, Two-Weapon Fighting, Imp Two-Weapon Fighting, Combat Reflexes, Expertise, and Feminine Beauty.

Half-Elf Abilities: +2 vs Enchantment spells, Low-Light Vision, +1 Search/Spot/Listen, +2 Diplomacy/Gather Info, +4 Knowledge (Geography), Elvish Blood.

Rogue Abilities: Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense +1.

Outlaw Abilities: +4d6 Ambush, Improved Disarm, Improved Trip, Improved Evasion, Fugitive’s Luck, Leadership, Ranged Disarm, Legend (Bluff, Diplomacy, Gather Info, Intimidate +4 circumstance bonus).

Ranks: 158
Bluff 18, Diplomacy 18, and Disguise 18.
Perform (Violin) 10, and Perform (Singing) 10.
Appraise 5, Climb 5, Gather Info 5, Hide 5, Intimidate 5, Jump 5, Knowledge (Geography) 5, Knowledge (Local) 5, Listen 5, Move Silently 5, Open Lock 5, Ride 5, Search 5, Sleight of Hand 5, Spot 5, Swim 4, & Tumble 5.

Languages: Elvish, Korovian, Dwarven and Giant.