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Derek the Deadly


22nd level, Neutral Evil Human:
10th level Fighter, 2nd level Monk, 5th level Assassin, 5th level Blackguard.


Str 17
Dex 14
Con 16
Int 16
Wis 16
Chr 18

Fort +26, Ref +21, Will +19

Hp 181
AC 30
Base Attack +20/+15/+10/+5

Derek the Deadly was once a warlord who ruled over Oraknev with an iron fist. He was planning to conquer the rest of Korovia and make himself king. When he was permanently blinded by a negative energy elemental, not even his ring of regeneration could heal the damage done by the elemental. Without his sight, his own soldiers turned against him and he was overthrown.

Since then Derek has been living a life in the shadows. He now runs a powerful but highly secretive group of assassins and mercenaries known as the “Obsidian Dragons”. They have complicated ties to both the Thieves Guild and the Assassins Guild. They are known to be on the lookout for powerful artifacts.

Despite the loss of his eyes, Derek nevertheless is a terrific foe. He has honed his blind-fighting abilities and tailored his spells so that during combat he can use his superior blind-fighting abilities against a foe that cannot see during an obscuring mist or darkness spell.

In his youth, Derek had been a monk briefly but lacked the concentration and ethics to continue in that role. Thus he embarked on a crusade of darkness and death, pursuing dreams of absolute power. He still pursues those goals, but now does so from the shadows.

15 Feats: Power Attack, Cleave, Great Cleave, Improved Sunder, Leadership, Dodge, Mobility, Spring Attack, Expertise, Whirlwind Attack, Two-Weapon Fighting, Blind-Fight, Blindsight 5’ radius, and Longsword Focus/Specialization.

Skills: Disguise, Hide, Move Silently, Knowledge Religion,

Items: +4 Ring of Resistance, Ring of Regeneration, Amulet of Dimension Door (3/day), +5 Chain mail, +3 Bracers, +4 Shortsword of Defending, +4 Vorpal Longsword, and +3 Dagger. May have other items not listed here.

Monk Abilities: Unarmed Strike, Flurry of Blows, Evasion, Stunning Fist, and Improved Trip.
Assassin Abilities: Sneak Attack +3d6, Death Attack, Poison Use, Arcane Spells, +2 poison save, and Improved Uncanny Dodge.
Blackguard Abilities: Sneak Attack +1d6, Aura of Evil, Detect Good, Poison Use, Dark Blessing, Smite Good 2/day, Command Undead, Aura of Despair, Fiendish Servant, and Divine Spells.

Arcane Spells/day 4-3-1
Spells Known (1st-3rd): 4-3-2

1st: Disguise Self, Jump, Feather Fall, Obscuring Mist.
2nd: Alter Self, Darkness, Invisibility.
3rd: Misdirection, Non-detection.

Divine/day 2-2-1
See Blackguard Spell List. Favourite Spells: Summon Monster, Death Knell, & Protection from Elements.