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Silekva - City of Stone Golems

Population: 14,000 (mostly Dwarfs)
Terrain: Hills and valleys
Economy: Stable, strong, manufacturing, trade route.
Military: Good (militia 600) + stone golems.
Leadership: Council of Clan Elders

Silekva is a squat city carved entirely out of stone with buildings that go deep underground and complex underground “streets”, with covered sewers and open (dwarf-made) rivers that run alongside the underground streets which are used for transportation. It has numerous stone fountains. The city has three levels of streets and weight-balanced elevators (some with donkeys for extra pulling power) for moving larger objects.

On its lowest level it has several barges which operate as ferries on the city’s larger rivers, transporting groups of dwarves from place to place (usually mines or factories). The rivers are designed like spoke in a giant wheel.

It is easy to get inside the city, as its underground levels spread underneath the city and has numerous entrances from the surface. There are no consistent walls to the city. The surface is essentially its first line of defense.

Silekva is peaceful and has a strong manufacturing economy. Dwarven clans own and operate various factories for creating a broad assortment of goods. Everything from glass to fine weapons is made in Silekva. They are known for their artisans who create statues and pottery. The Stoneworkers Guild is a powerful group within the city and has managed to raise the rights of workers and improve mining safety in the city.

The city is also unique due to its 12 stone golems that guard the surface. Dating back to the Last Demon War when they were created, they now guard the city from invasion. The Archmage of Silekva, an ancient dwarf wizard, controls the stone golems and serves as a protector for the city as well. The stone golems wield huge magical stone hammers, which operate as dwarven throwers. The golems are part of local dwarven history and there are many legends about their defense of the city. The golems travel as groups of three. Three of the golems guard the Archmage at all times. Captains of the City-Guard have magical whistles that can be used to summon aid from the golems when certain tunes are used. Different commands require different tunes to be played. A perform check is required to use a golem whistle and the user must have dwarven blood and be familiar with the golem tunes. Fortunately the whistles don’t actually make any real sound, are rarely ever used and thus the tunes are kept very secret.

Silekva is home to a small but impressive dwarven wizard school (The Academy of Stone Magic) which even has a few clerical disciples. The school is has a valuable library of stone and earth related spells/lore and also sells scrolls and wizard-books. The majority of dwarven wizards study at the Academy of Stone Magic, even if their speciality is not earth spells.